Bring up Qt 5 on Raspberry Pi with Wayland
Bring up Qt 5 on Raspberry Pi with WaylandOk, I’ve been waiting to do this for quite some time but never had the time to actually do it. I tried this quickly twice but without success because of[...]
Ok, I’ve been waiting to do this for quite some time but never had the time to actually do it. I tried this quickly twice but without success because of[...]
As requested I shared the sources of the demo videos I posted recently. I tested these components with a few videos and I saw that it seems to work “reasonably[...]
I’ve been recently asked to do a little research on how to implement animations on a video surface in Android, somehow similarly to how I did in the previous posts[...]
While working on completing the custom QML component for rendering video on Raspberry Pi, I asked myself: does it really make sense to always re-invent the wheel? And also, shouldn’t[...]
This is a custom QQuickItem subclass rendering hardware-decoded h264 1080p video on Raspberry Pi. The egl_render component used in some previous posts is good. The QML component can play nicely[...]
After accomplishing the target of decoding and rendering compressed image formats onto OpenGL textures directly using OpenMAX, I’ve looked into how to use the same concept to render h264 stream[...]
After building Qt 5.0 on Raspberry Pi, I focused the attention to hardware acceleration using OpenMAX. This is quite an interesting subject to study. The most interesting element I found[...]
After compiling Qt 5.0 for Raspberry Pi, I wanted to try all the modules. I compiled and tested the simplest modules first, like: Everything worked quite smoothly, without any change,[...]
EDIT: I see this post is still consulted very often. The solution below was the only one I found years ago. Now it seems that setting the env variable QT_QPA_EGLFS_FORCE888[...]
NOTE: For updated information read here. Ok, so I got my brand new Raspberry Pi! 🙂 I found a couple of guides on how to compile Qt 5.0 for it,[...]
I recently came across a new problem: cross-platform development of libraries on iOS, Android and Linux Embedded devices. What I wanted was a cross-platform way of writing a library letting me[...]